Company Description
At Ubisoft, we aspire to be a workplace where EVERYONE is supported, empowered and invited to join the game. We believe that by prioritising equity and inclusivity, we fuel creative endeavours and craft gameplay experiences that reflect and respect our uniquely talented game-makers and outstanding players.
The Role
As a Graphics Programmer, you will be both delivering the vision of the game as well as ensuring a smooth technical performance.
For this role rendering and shaders are central to what we do so you\'ll get to work alongside multiple teams including Tech Art and Design to create the best looking in game experiences. Predominantly working on Realtime 3D Rendering you\'ll be motivated and focused on what the project is set to achieve. You\'ll be looking out for performance issues and being involved current Graphics functionalities while taking satisfaction from solving problems and finding solutions that pop up along the way.
Joining as our new Graphics Programmer, your ideas will be highly valued while you help grow and contribute to the direction of the engine team, as well as working alongside the Technical Art team implementing and developing new shaders.
This is a great opportunity to work on a currently unannounced AAA title and a chance to really be involved with developing new features within our bespoke game engine that\'s enabled previous titles such as Assassins Creed and Far Cry to come alive, we want you to have the freedom to test your abilities, research and implement what is possible within the realms of Rendering and Graphics Programming.
What you\'ll bring
At Ubisoft, we aim to be a destination of choice for the best talent. We want people like you, who will be instrumental in driving our studios to success.
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